DUMBGEONS & DRAGONS

Season 4 • March 26, 2025

Stuffed and Dangerous

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Hold on, Tom forgot his dice. Dumbgeons and Dragons will begin in a moment.

All of these warped toys come up out of the ground as everything shakes. The mannequins are

making their way into the forest as Kavlaran and Bizard. You see mannequins shaped as the

children you recognize. I have to be specific. Disappear into the forest. The banjo man lets

out a discordant chord and a melody rings out. Everybody roll perception, please.

Oh, nat 20.

Damn, Carla.

Really roller coaster-ing it.

14.

As you all prepare yourselves, Bonwyn, you're kind of coming back to after firing a very

powerful shot into the banjo man's instrument. And as he lets out this chord, you see

ripples within the air caught on the mist, almost like strings coming from the banjo man

to the toys, to the large warped toys that stand imposing in front of you.

And from the banjo man to what you see as picket fence instruments that have been set

up and come up and out of the ground. He lets out another chord as they begin to

rush forward towards you with huge footsteps and this creaking, laughing jack-in-the-box

coming at you. Let's roll for initiative.

Dumbgeons and Dragons is a D&D actual play podcast and I'm your dungeon master,

Russ More, he, him. Also with me today is Amy More as Alydin, she, her.

More like jackass in a box.

Carla Maxtad as Bonwyn Everbane, she, her.

I just want to scoot away.

Tom Laird as Kavlaran Goldweave, he, him.

So it's just 25% of my total health pool.

Sure.

And Kyle Claset as Bizard the Wizard, he, him.

Phew, but no.

Dumbgeons and Dragons is a Patreon-supported podcast and we love and appreciate all of

the support that we get from our community. You can join us today at patreon.com slash

dumb dragon cast. Not only do you get amazing bonus episodes of shows like The

Adventures of, but you could also join us backstage at our regular recordings.

Check it out today. And now, fuck it, let's play.

Alydin, you groggily eyed, groggily eyed.

Speaking of Russ saying crazy things, I would like to

four years later, in Russ's defense, say that both rifled through and riffled through

are legitimate turns of phrase.

Because I saw riffled somewhere else and I was like, huh.

Son of a bitch.

And I was like, and I made a note. I was like, I need to say,

Russ, you were right. It's both.

Thank you.

Anyway, Alydin wakes up and kicks her dad's ass.

I assume that's what you were going to say next.

Yeah, that's right. Actually, what I said is groggily eyed.

Alydin, you bleary eyed wake up again in your bed.

It appears you've been tucked in and you.

Am I wearing the same clothes?

You are wearing the same clothes.

Good. Bad parents.

And up till now, they've seemed like great parents.

Really, really been good. Yep.

You're in your same clothes. You are tucked into the bed and you

are trying to clear the haze and you think for a second.

Actually, roll perception as you wake up.

Or tell me your passive perception, whichever you prefer.

My passive perception is 10.

It's one more than what I rolled.

OK.

How about that?

You think you hear the sound of like a groaning monster

coming from somewhere.

And then it's gone.

As you shoot up in your bed, you look out the window

and you see it's still nighttime.

The picket fence out there, the blowing grass.

That sound fades away from you.

And you look over to the right, to the mirror,

and you see for just an instant,

like your face begin to warp into the mirror

and then snap back.

OK.

Alydin hops out of bed upon seeing her twisted face

in the mirror and picks up, I don't know,

whatever, something figurine on the desk.

I don't, I don't know, whatever.

And I want to smash that fucking mirror.

OK.

Because it's creepy as shit.

I'm hearing monster sounds.

My face is looking all fucked up.

No, thank you.

Are you breaking it to break it?

You're not being stealthy, sneaky in any way.

You're just...

No.

Great.

You pick up this figurine and hurl it at the mirror

and as it strikes, there's a cracking sound.

And instead of showing shattered glass,

it reveals a swirling void.

Blacks and blues and stars and something ethereal and beyond.

I, I, I reach in the dresser and get

a pair of balled up socks and I throw it into the void.

And as you throw it, just as it would be about to hit the void,

the mirror repairs itself and it bounces off and falls to the dresser.

But there's no glass anywhere.

No.

Did it make a sound at all?

No.

Fuck.

I break it again.

The same process repeats.

A swirling void before you instead of shattering glass.

And I want, as soon as I break it,

I want to like pick the socks up again and try to put it through.

I'm trying to catch it before it mends itself.

No.

Yeah.

I see what you're saying.

So you're just trying to put the socks through the void.

Yeah.

See if it's a space.

I want to see if it's a space.

Is this like a path?

Like, is this a through way?

Or am I just looking into something?

Every time you try to put the socks through, the mirror repairs itself.

It doesn't matter how long you break it.

You try and shove it through like almost at the same instant.

Doesn't seem to allow anything to pass into it.

You hear footsteps starting to come up the stairs.

Two sets.

Before...

Alydin, is everything okay?

Yeah, everything's fine.

I want to break it one more time.

And then I want to say, what are you?

I'm talking to my mirror.

As one does.

You magic?

Hey, you magic?

Hey.

You magic?

Obviously.

That's what the mirror would say.

Yeah.

Duh.

Thought you were supposed to be the smart kid.

What is this?

Hmm.

Sorry, your question is, what are you?

Yeah.

Yeah.

That's a good question.

That's a great question.

I don't think anything responds.

Where am I?

Who are those people downstairs?

The footsteps are now outside the door.

I hear a light knock.

Are you feeling better?

Uh, yeah, yeah, no, I'm feeling a lot better.

That was, that was real weird.

I'll be out in a second.

Um, I want to break it again.

It's not making any noise, right?

So I'm going to break it again.

I want to just the loudest glass shattering noise every time.

Who am I?

Yeah.

Alydin's just lost her hearing.

Okay.

Who am I?

Interesting question.

Interesting question.

Okay.

I'm imagining a montage of like, I've smashed this thing 50 times.

And I'm like, what is going on?

Where am I?

Who are these people?

Who am I?

On that last question, and almost like a frustration,

you turn your attention away from the mirror.

In the corner of your eye, you see it repair itself,

and it's back to being a mirror.

And in the reflection of the mirror,

now focus not on, on yourself or on the mirror.

There's a painting on the wall behind you.

What's it up?

You turn around and you look at it.

And as you turn around, you, you stop for a second

because you realize that the footsteps

haven't walked away from the door.

The two people on the other side

claiming to be your parents are still standing there.

You see shadows beneath the slit in the door.

You draw your attention to the painting

and it shows a life that you don't remember.

It shows you in a childhood home.

There are vacations, moments that should feel real.

A roll investigation.

Can't investigate.

Oh wait, no, I can't.

19.

You see as you get closer the brush strokes

of this painting shift before your eyes

and they change the image.

And as you get closer, the image feels like

it becomes more real and then something around the edges

shifts and you just, you've lost that memory

and it changes to something else.

The edges begin to morph and change

and you feel this weakness begin to return.

Can I rip this painting down?

Yeah, I want to, I want to, I want to take it down.

I want to rip it if I can.

Pull it off the wall and it's, yeah,

it feels canvas in your hands,

a wooden frame, canvas back.

You see the painting evolving before you.

I want to like hold, how big is this?

Foot and a half, two feet.

Okay.

Yep.

Big enough for me to hold, like.

Yeah.

And then step on.

Sure.

And I'm trying to bust, I'm trying to bust it up.

So I'm holding onto the edges and I'm,

and I'm stomping on it.

Yeah, you put it down and you lift your foot

and you go and you see like every,

it kind of clues, clicks in for a moment

that every image you have, there's like a missing piece.

There's something in this image

that hasn't quite been filled in.

And then as the painting shifts once more,

as you're holding it,

it fills in something that you recognize

and then the painting shifts and you feel weaker.

And as you lower your foot,

you want to roll into strength or sleight of hand

or something to cause damage to.

You should try unfocusing your eyes

in case it's a magic eye puzzle.

That'll do it.

There's probably a boat or a dolphin or something in there.

Yeah, an elephant.

Oh, fuck off.

Ooh.

Nat 1.

Fuck.

I feel like this is a pivotal moment.

Of course I would roll a Nat 1.

Yeah, of course you would,

but you can fail upwards in story

and still move forward.

It's fine, yeah.

Just not in my favor.

You don't know.

Oh yeah, I don't know.

As you lose your bAlydince

as this last image

kind of comes into view

and that click of recognition,

what's the image that clicks for you?

Something that you actually recognize

from your real life.

Oh, it's Tally.

Sitting down, just crisscross applesauce.

She's holding one of the books that we have

and looking up expectantly.

You see Tally and she's looking up at you

and it's as if the painting was from your perspective

as you were walking into this room and seeing her.

And as that clicks into place,

you feel it suddenly vanish

and you lose your bAlydince

and you fall through this painting

and the frame cracks

and the canvas warps

and crumples beneath you

and you feel yourself hit the ground

and then you hear the door creak open behind you

as footsteps begin to come in

and in this bleary

again, narrowing of vision,

you look up and you see the two people

who've been before you

but instead of seeing...

Well, actually now you have a chance

to really sit with it

and realize that you haven't actually seen their faces.

You haven't been able to put a picture

to these people that have been before you.

Like they've...

There's a familiarity to them.

You know, the clothes feel the same.

There's been a smell, you know,

kind of of what you think home should feel like

but then now as you look towards them,

faces become clear

and these figures before you begin to,

like the painting and the brushstrokes moving,

become shadowy figures

that have empty music box eyes

and their voices that start with

Alydin, are you okay?

Warp into a single droning note

as everything goes dark.

Fuck!

Fuck!

Fuck!

Damn it, shit!

Come and save me, I'm doing a terrible job.

I'm barely keeping it together over here.

We just got to kill like 50 monsters

and not children.

No, no problem.

Just try not to murder kids.

The kids try and murder you, right?

I mean, all's fair.

Welcome to the middle, everybody.

Thanks for being here.

It's getting real tense.

Real tense, which we can't say

for fear of spoilers

for the people watching this live,

which you can too.

Oh God, there's too many parameters.

I'm trying to think of like

where we would be in the story

and I'm like, I don't know.

So there's a lot going on.

It's a, you know, it's a pivotal moment.

Yeah, things are happening.

Yes, that pivotal moment.

Yeah, things are happening and

People are there.

People are there.

Yep.

There are events.

Probably a problem.

May or may not be unfolding.

Could be.

Maybe we're on a quest.

It's possible.

So when Russ said

if you're watching this in the future,

for anyone who doesn't already know,

if you are a patron

and you are subscribed as the

supporting producer level or up,

you can actually come and watch us

do this baloney live

while we do it.

Just live, unedited.

To see how the sausage is made.

Yep.

Just bananas.

Raw bananas.

Raw bananas.

Raw bananas over here.

So you can visit us

at patreon.com slash dumb dragon cast.

You did it.

That sounds right.

And you also get a patron dedicated to you

like today's patron.

Digital replica of a person.

That's amazing.

Long enough to put that credit card info in there.

I think we've got an in on the robot uprising.

So well done, guys.

They should probably check out our cyberpunk stuff.

Probably.

Absolutely.

Maybe because they're a digital replica of a person,

they could help get that out.

So yeah.

And then they could listen to it.

All of those things.

No pressure digital replica of a human.

Come on over.

We'll put you to work.

Just looking for a side hustle.

That's right.

Okay.

Thanks for listening.

We hope that you're enjoying the story thus far.

Wherever it is.

We're in the middle of it.

We're in the middle of it right now.

It's happening.

Which makes this the middle of the middle.

Oh my god.

This should be the end of the middle though.

This should be the end of the middle.

Oh yeah.

We're at the end of the middle.

Star wipe and we're out.

Okay.

Love you.

Bye.

Okay.

Discordant note.

Bonwyn, you see these strings that are coming from the monsters to the banjo man

to these pickets that are set up around these instruments that are set up around the space.

The banjo man lets out another one of these that echoes vibrations throughout the entire

space and gives these monsters more power as they are barreling down towards you.

Bizard, it's your turn.

Right in front of you is the jack-in-the-box.

Behind that is the stuffed bear.

Stuffed guardian we'll call them.

The marionettes are swarming out from the trees so they're not on you yet.

But there are dozens of them swarming.

And then the porcelain doll knight was on horseback

coming around from the house which is about 50 feet away.

I forgot there was something on fucking horseback.

Jesus Christ.

Yeah.

How far away is the banjo man?

He would be on the porch.

So we'll say 50 feet just because that's the number I said.

Okay.

That's how this game works.

That's the one, yeah.

I'm going to point at the banjo man and I'm going to say

all of these machinations here mean nothing without you.

So really you're the source of it.

And really you're not even the source of it, Calder.

You're the source of a deal.

So really whoever's pulling your strings is who we need to find.

But we'll take care of you for now.

And I'm going to disengage and I'm going to be in a blade song

and move 30 feet straight towards him.

And that is my bonus action and action and movement.

Okay, so you are cutting around Jack in the Box

between that and the Stuffed Guardian

making your way towards the house.

Yeah.

Very cool.

Okay, next up is the Jack in the Box and the Stuffed Guardian.

So you've disengaged.

So you are cutting between as the Jack in the Box

is throwing its head back and forth.

You're dodging beneath this giant stuffed animal's legs.

The Jack in the Box is going to attempt a spring-loaded lunge

towards Kavlaran.

Kavlaran, that's going to be a 14 to hit you

as it's waving back and forth.

That will hit.

All right then.

Three.

What kind of damage?

It's probably bludgeoning.

That makes sense.

Oh, three bludgeoning and one psychic damage.

Oh, okay.

Because this is fucked up.

Because this is just 25% of my total health pool.

Nothing, no problem.

No problem.

Just one attack, just 25%, don't worry.

Yeah, no worries.

This Jack in the Box knocks into you

and lets out this roiling laugh.

The Stuffed Guardian is going to turn

and take chase of you, Bizard.

Okay.

That's going to be a 13.

No, sir.

Interesting.

So it's trying to bear hug you.

It's trying to grapple you

and you dodge out of the way

as you continue making your way towards the porch.

Bonwyn, it's your turn.

Fantastic.

So no one has attacked me yet?

No.

And also it doesn't appear

that anybody has seen what you've seen.

Okay, I am going to,

and I'll dash if I need to,

to get to them.

And I have just a,

it's not a martial hammer,

but it is just my work hammer with me

and I'm going to try and smash some shit.

You're going towards the pickets

or the monster?

The pickets.

The pickets, okay.

Yeah.

So yeah, there are five in total

that you can see and they're spread around.

You could dash.

You are close enough to the Jack in the Box

that if you did not disengage

that you would take an opportunity attack.

Okay, great.

Then I guess I will disengage.

I don't want him to attack me.

Okay.

Just want to scoot away

and start hitting things

with my big heavy weapon smash hammer.

To make it to the first one,

I don't think you would need to dash,

but you do lose an action.

Is it a full action to disengage?

Yeah, it's your action.

Okay, well I'm ready.

You could risk the opportunity attack.

Your call.

Or I could risk the opportunity attack.

Bonwyn doesn't know.

I'll risk the opportunity attack

and see what happens.

Bold move, Cotton.

Oh, that's a six.

Oh, it's not going to do it.

It's a six.

So yeah, as you catch it between-

Fortune favors the bold, I run.

Amazing.

Okay, yeah, you can make it to the first one.

So you bolt off to your right.

So right of the group

that you're running towards

one of these swarms of marionettes,

but you can make it to this picket

before they get to you.

Sweet.

I don't have stats for the hammer.

It just says, like,

hammer, good for smashing open treasure chests

is the way it's described.

We could say a D6.

Let's say a D6.

That seems reasonable.

And I guess just damage

because it's not dodging me.

It's an immobile object.

There's nothing around you immediately.

Yeah, I rolled a D8 and got an eight.

So does that mean a six?

I think that's one.

No, two.

Two is what I actually got on the D6.

I'm going to put the D8 away.

It's not for me.

Eight minus six is two.

Rewind a little bit here.

You bolt between this jack in the box

as it's swinging back and forth

and you're running towards this picket.

Kavlaran and Bizarre,

you kind of catch out of the corner of your eye.

Well, Kavlaran, you specifically see

as Bonwyn bolts off to the side.

Bizarre, you see out of the corner of your eye

as you swing down on top of this instrument,

this violin that's coming up and out.

It's white and looks like it's connected

partially to this picket fence.

And you strike it and this discordant note rings.

And as it does, you see this fracture

move through the air and towards the banjo man

who lets out this guttural,

not shriek, guttural yell

as he turns and locks eyes with you, Bonwyn.

Yeah, and I say, good,

because I'm mad that I hit him earlier

and it did nothing, so.

It didn't do nothing, but it did.

I mean, it didn't murder him.

Didn't do much.

He laughed.

So I just, he's trying to eyeball me.

I'm just eyeballing him right back.

Yeah, hammer.

So Bizarre, as you're running,

you see this fracture go towards him

and like see out of the corner of your eye.

Bonwyn go for this picket instrument.

Did it destroy it or is it still there?

It appears to be fractured.

Like how you would smash a violin,

you can't play a violin anymore.

Right.

Exactly.

Right.

Yeah.

Okay.

The devil will not go down to Georgia

with this particular fiddle.

No.

He still might.

I'm sure they've got good repair shops there.

I kind of let out a smirk.

I'm like, very clever, very clever.

Okay, I'm going to continue walking towards him,

but I'll do a spin as part of my blade dance

and I'm going to cast magic missile.

It's not your turn.

Oh, I thought you said it was.

I was just giving you some information.

Oh, I 100% thought you were crazy.

I also was like, okay, great.

I guess the banjo man hasn't had a turn yet,

so that probably needs to happen first.

Is he not turning the entire time?

Oh yeah, that's true.

Banjo man's doing things, don't worry.

Apologies.

Yes, it's not quite your turn yet.

There's a couple of monsters and a Kavlaran to go.

Oh, that's right.

I thought Kavlaran was...

Just providing some insight to the action around.

Sorry, I got excited.

Yeah, no, it was great.

That's good.

Okay, the marionette swarms.

There are two of them.

One of them is coming towards you, Bazaar,

and one of them was like close to you, Bonwyn.

It's going to come down on top of you.

And these do not have the faces of children

that we recognize.

These are just generic.

These are dozens of dangling faceless puppets.

Okay, great.

Controlled by unseen children.

Oh, that's fine then.

No worries.

So much better.

No worries.

Yeah, they come down and I need you to make both of you,

because there are two of them.

One is going to come down on each and top of you.

Make dexterity saving throws, please.

That's a 19.

23.

There we go.

19 and 22.

Remember how I'm a rogue, so I'm dexterous?

Yeah, I'm dancing.

Awesome.

Yeah, you're like mid-dance.

You're ready.

You see these come down and they release,

similarly to Bonwyn particularly,

what you've seen with the strings leading up to

and around the monsters and all that sort of stuff.

You see these ethereal strings come down

and they try and latch onto you.

And Bazaar, do you see this as well?

They're trying to grasp hold of your arms and legs,

but you manage to maneuver out of the way

as they kind of swarm above your head.

The sound of hooves cuts across the lawn

and is charging towards you, Kvlarin,

as this porcelain doll on rocking horseback

draws a blade and swings down at you for a...

That's a 15.

Oh, that'll hit.

Yeah, baby.

So that's another five slashing damage.

Buddy.

Cool, cool, cool, cool, cool.

That's great.

I feel a little rough.

Do I have a healing kit or anything from a friend?

So Kvlarin, it's now your turn.

The jack in the box is right in front of you.

This horse has run past you.

The rider has swiped down at you.

It is going to continue to run past you.

It hasn't stopped.

So I'll give you an opportunity attack as it moves past you.

Okay, I'll take it.

That's just straight up damage

or do I have to roll the hit as well?

You'd have to roll the hit still.

Okay, I can do those things.

That's a 19 to hit.

Nice, 19 will hit.

Yeah, and give me some damage.

All right, and I'm going to treat this

as like a two-handed swing.

Of course you are.

Because if I'm taking all these hits,

I probably didn't have my shield out.

That'll be eight damage.

Okay, oh, good hit.

Yeah, take the horse's legs out from it.

Yeah.

Eight horse damage.

Amazing.

So sorry, you're hitting the horse or the rider?

Let's do the horse.

Horse?

Yeah.

Take its legs out.

Brute.

The rider swings down with his blade

as you are coming around swinging at the legs

that splinter out from underneath it.

There's this another discordant note that rings out

and you see this like this fitsing energy

that comes out from the horse

and like moves itself up to the rider

who is knocked to the ground.

He's prone and he's struggling to try

and get back up now as your full turn starts.

All right, but this jack-in-the-box

is still next to me, right?

Sure is, yeah.

So you've got the prone rider and the jack-in-the-box.

All right, I'm going to take a swing

at the jack-in-the-box.

Okay.

That is a nat 20.

Yeah!

Nice.

More like jackass in a box.

More like hand him his ass in a box.

Is that anything?

I like it.

I like all of it.

It is now.

Keep him coming.

That is 13 bludgeoning damage.

Hell yeah!

Good one!

Just like wailing on this thing.

Who's laughing now?

It's a real shame though when you hit it far away

it comes back with the increased speed.

Yeah, you swing and I mean I like that

but you swing through and you like hit its face

as it's going down and like knocks into the ground

and sticks for a second.

As the hammer continues and fractures the box

there's the same energy that rings through

in this note that echoes through your ears.

Still laughing, still appears to be

alive.

Jovial.

Still having a great time.

Just happy to be here.

Yeah, happy to have a great time.

Anything else you can do?

That's probably all I can do right now

but I'll take a quick peek at any like bonus actions

or anything.

Anything fun?

No, I don't have the thing up that I

would have a bonus action for so that's it.

Okay, the banjo man looks around

and you see him like start he begins to tune the banjo

like he's trying to correct something

and Bizarre you'd be most focused on it

Bonwyn you were focused on the picket and the swarm.

As he tunes like there is this shot of energy

that begins to unravel and move back out

and towards the picket that Bonwyn destroyed.

So it's trying to make its way there

it hasn't on this turn and now it's your turn.

Okay. Okay, so kind of repaired that picket

and there's five in total.

There are five in total.

He has not yet repaired that picket

but it appears that he is trying to

from what you can determine.

Cool, cool, cool, cool.

Well, yeah, I'm gonna just kind of give like

a knowing smirk and say that's the game.

Okay, fair enough.

I'm gonna turn and I'm gonna cast magic missile

at a second level and I'm gonna use one dart

for each of the other four that have not been struck.

So those will all do 1d4 plus one damage to them

which is a total of two force damage.

Two force damage each, okay.

But on each one he can't send out repair structures

to all of them.

On each one.

So everybody sees his Bizarre

and lets out these magic missiles that fly out

and towards all these other pickets

and they hit with this, lets out this echoing chord

at this point.

Like each one sets off its own note

and it's like the final chord of the lullaby

and it shoots all of these energy threads

back up and towards the banjo man

and then you see the energy

kind of pull in from him away from the monsters.

The monsters let out this discordant note as well

and they all crumble before you

as all of these pickets simultaneously explode

around the perimeter.

And we hear my dog has fleas.

The toys they shudder and collapse.

They turn back into lifeless wood or stuffing or fabric

and the banjo man up on the porch growls in irritation

but still smirks and he turns away from the group

as everything falls back to the ground.

The Marionettes landing on the ground around you.

Bonwyn and Bizard, the Jack in the Box

releasing itself from the ground

and then just helplessly floundering back and forth.

He turns and he opens the door to the house

that he's in front of and takes a few steps inside

leaving the door open behind him.

From your view he disappears into shadow.

Upstairs, Alydin, you hear the front door open

you hear footsteps come inside

they're different from the footsteps you've heard before.

Down at the end of the bed though

as you see the two figures standing watching over you

as this droning note lulls you into this weakened state.

Dumbgeons and Dragons Season 4 Episode 20

starring Amy More as Alydin

Carla Maxted as Bonwyn Everbane

Tom Laird as Kavlaran Goldweave

Kyle Claset as Bizard the Wizard

and Russ More as your dungeon master.

Dialogue editing and sound design of today's episode is by Russ More.

Our community manager is Jessica Babyuk.

Music is from Epidemic Sound

and sound effects are from Epidemic Sound and Boom Library.

Our amazing cover art is by Matt Garbut

and we'd like to say a huge thank you to our supporting producers

including Gabriel Lynch, Jessica Babyuk.

Cat Waterflame, Jacob Madden,

Angaron Kiersen, Perry Matey,

Old School Gamer D, Craig Zeiss and L.A. Branton.

We'd love for you to join us over on Patreon.com slash DumbDragonCast

where there's so many amazing bonus episodes

and now we're opening up the backstage of our actual records.

Join us today.

Hey, you have a great week.

We'll talk to you soon.

Hope to see you over there.

Sassy the Banjo Man, we ain't losing anything.

We're just keeping it going.

That's right.

Sass the Banjo Man to death.

Chop up that wine.

Let's go.

I'm taking nighttime cold meds.

Let's do this.

We're on the clock now, baby.

That's okay.

You're sleeping.

So it's fine.

No, because we need her help.

Well, you need her help.

She's not there though.

I know.

You never know.

You need my help?

Well, probably.

Always.

You also probably have 16 or 17 hit points to throw around.

She's got 18.

I have 18.

You're such a robust child.

Well, kids bounce.

Yeah, that's true.

Kids bounce.

Yeah, Bonwyn don't bounce no more.

Bonwyn don't bounce.

No.

Bonwyn.

Bonwyn middle-aged woman.

Yeah.

Bonwyn's kind of always thudded, I think.

Bonwyn's solid.

Bonwyn's too old for this shit, okay?

Yeah.

Bonwyn's just two weeks from her time.

Hope I can use my magics to help me fuck this chair.

Help you do what?

Help you fuck this chair is what she said.

Yep.

That's uh.

I used my knee and just slowly.

This is not what Bazaar has taught you at magic school.

Oh my word.

What did you learn while I was gone?

Like maybe my magics didn't help me out.

Billy Magic showed up and showed me things, man.

No, oh my god.

I gave it one of a bitch.

Billy Magics does sound pervy.

Absolutely.

Oh he is.

I went to school with the fucker.

I just keep writing down notes about all the things Kyle says Billy Magics was.

Dumbgeons and Dragons is a Dumb Dragons production.