DUMBGEONS & DRAGONS

Season 4 • July 10, 2026

E61 - Are the Trees Alive?

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Transcript

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Dumbgeons and Dragons will begin in a moment.

There's one squeaky wheel making its way through the forest.

Alistair has woken up. He is in fact pulling the wagon. So I love a love a long trek. How long exactly is it to Lingersville?

Hey, Russ, so is it it's just like a wag. Is it like a wheelbarrow with two handles that we're pulling behind us? Is it a

rickshaw? I was picturing like a donkey pulling a wagon. But now we do have Alistair pulling it. So I don't know if I feel good about making him pull this cart. We're gonna have to pull him way more than he's gonna have to pull the cart while he's awake. Yeah, he'll fall down. You put them back in and carry. I feel okay. It's not like we're all in this. No, I assume.

What if he just can't fit we just make him ride the donkey. But it sounds like there's not a donkey. He's pulling the cart. Cuz I was picturing a donkey. There's just one squeaky wheel rolling through this for one of four. One still a little bit locked. It's not rolling. So we don't have an animal with us. It's just like a cart we pull ourselves. Unless you really want a donkey.

Something bad will happen to it so it's fine. Yeah, this world isn't safe for a donkey. No it's not. We don't deserve donkeys. No we don't. I don't want to have to light a bitch up. Right? Someone hurts it. Again. Again.

Dumbgeons and Dragons is a D&D actual play podcast and I'm your dungeon master Russ More, he him. Also with me today is Amy More as Alydin, she her. Can birds be ventriloquists? Carla Maxted as Bonwyn Everbane, she her. My nature roll to see if shit seems weird. Tom Laird as Kavlaran Goldweave, he him. More of a poke. And Kyle Claset as Bizard the Wizard, he him. Wave at the wines.

Dumbgeons and Dragons is a Patreon supported show made possible by listeners like you. Join us today at patreon.com slash dumb dragon cast and get a free seven day trial to try everything out over there. And now fuck it. Let's play.

Okay, so back back to the force. How long exactly is it to Lingersville? I know from when you're on the boat coming down the river, but that goes pretty quick because you're going with the current.

Anybody? It's not that far. I mean, we're not we're not traveling for two weeks or anything. Don't worry. We got the car and we'll pull you if you fall asleep so you won't fall behind. Yeah.

Alydin's in the back of the car laying down feet up book in hand. You got to take advantage of those opportunities to study while we're traveling. It's hard to walk and read. Yeah, I'm doing I'm doing my best here. I'm trying to keep it nice and smooth for you. Is the ride good?

You're doing great. Don't don't even worry about it. I got you and when you need to get got.

So I don't know. What do we think like a couple days? Well, that's that seems that seems reasonable. Yeah, I mean, we do want to kind of keep our heads on a swivel in this forest because I don't know. Is it urban legends?

There always has been talk about this forest. You know, we would tell stories when we were kids about things happening.

Well, I mean, we did lose a whole bunch of children. Yeah, I mean that one time, but like not here, but kind of here, right? Like they went somewhere else, but this was the way they got to the somewhere else. So yeah, just be aware.

I think we should just be aware.

OK, is it is anybody else seeing what I'm what I'm seeing?

And he's looking backwards like he stopped walking and he's looking backwards. We've been walking along this path. Yes. Yes, I assume so.

He looks back and beneath your feet in a couple steps back, you see footprints or wagon tracks and then further back, everybody sees that the footprints have vanished behind them.

Hmm.

Well, that's odd.

I would agree. That seems like a new one.

You hear the sound of a bird song, often to the left.

Alydin, your eyes are drawn up there.

I am looking upwards.

It's true.

And you you see the bird and it calls again and you see its mouth open.

There's no sound.

It flaps its wings and flies away.

And then the bird song comes from where it was.

What's that thing where something sounds close to you, but it's really far away?

But it sounds like it's in one place, but then it's not like ventriloquists.

Hmm.

Can birds be ventriloquists?

Great question.

Hmm. I don't.

What the bird looked like?

Why do you ask?

Looked like a sparrow.

It was a yellow-breasted warbler.

Okay.

And you think it was a ventriloquist?

Well, where the bird was, it was there.

And then it flew away.

And then it sounded like the bird was there.

Hmm.

I sound crazy.

You don't sound crazy.

All of that weird stuff was happening in Vindersmith.

So maybe it's happening here too?

Maybe I'm just going to make a list of weird stuff.

Good call.

Okay. Yeah.

I guess get the disappearing tracks.

And the weird bird.

We're playing D&D.

Russ, can I roll, like, insight, I guess, or...

What are you trying to follow?

My nature to see if shit seems weird.

My nature roll to see if shit seems weird.

Yeah.

But it's a dirty 20.

I think shit seems weird.

Shit definitely seems weird.

You've grown up here.

You've been out this far.

You haven't been out to Lingersville in some time.

But I've certainly been in the woods around the town,

so I would know if, like, the flora and fauna was weird.

Yeah.

You haven't gone far enough out that, you know,

a day trip out to go collect some materials

or just spend some time in the forest.

Like, you haven't gone that far out from the city yet.

But yes, now that you're paying attention to it,

like, sounds are appearing off.

There seems to be some delay happening.

You've also been able to see and notice this bird song echo

like half a second or a few seconds late

as you all begin to walk again.

You're picking up that your footsteps appear to be doubling in sound

or doubling the sound as they hit.

Kind of thing.

And you're more kind of paying attention to your surroundings

as everybody picks up a little bit.

But you hear from somewhere behind you

like creaking, slow creaking wood.

And as you turn around to look where the sound is coming from,

it stops.

You heard that too?

I did.

So we all heard it.

Heard what?

Oh, okay.

And that's not just the delay of our own squeaky wheel, was it?

Mm-hmm.

I moved the cart back and forth a little bit.

How far back do our footprints disappear?

Only like two or three steps.

Oh, that quickly.

They appear to be disappearing, yeah.

Okay, can I pick up a rock and like throw it as far as I can back

to see like, I don't know, if that acts normal,

like does it just go and land and be normal or does something...

Or do I hit a force field, I guess is what I...

Sure.

Ricochet is off of it.

Or does it spin around and then hit me in the forehead?

Like what happens?

No, yeah, you pick up a rock,

hook it, you're just hocking it back down the path

that you're walking on.

It goes and you see it before you hear it,

but you see it skid along the ground

and then you hear the faint sound of it.

Okay.

A bit delayed from what you would expect,

but you hear it skid to a stop.

So it behaves normally aside from the sound thing

that is obviously happening.

So we're all in sync with ourselves,

but anything outside of us is out of sync.

So is the cart in sync with us too?

Like the squeaky wheel or does that have a delay?

It is intermittent,

but it does appear to have a delay as well.

But we don't, we're just extra loud,

like our footfalls are extra loud.

Correct, yeah.

So you're all looking around

and maybe even looking back to where you were walking,

the sound of that creaking wood picks up again.

As you're drawn back towards it,

it's always behind you.

It stops any time somebody turns and looks directly at it.

This time when you look back down the path,

you feel like the path has narrowed slightly.

Do we think we're...

You know, the night that we came,

we came into the woods, like is that woods?

Are we in that place now?

Feels, it feels very...

Fae-y.

Yeah.

The path isn't lined like it was.

You're right.

Different path, good point.

We can do, and I'm going to pull a staff out of the wagon

and I'm going to mark something on the road,

like make a clear marking, just like a T.

Okay.

I'm going to groove into the road and say, let's keep going.

And if we see that again,

maybe that would be a little bit of an indication.

And somebody just keep looking back.

Okay.

I position myself.

I'm like, I got to stop reading though.

Okay.

Take a break.

I'm just like sitting crisscross the back of this wagon,

just like hands on my fists.

Yeah.

As long as you're looking back, Alastair pulling you,

he's been awake for a surprising period of time.

So any minute now we can expect him to go down.

Yeah.

That's right.

You all carry forward and as long as you're looking back,

the sound of that creaking wood doesn't come back.

You carry along the path and you carry along

for another 45 minutes to an hour.

You haven't passed that T marking at all,

but coming up from the sides,

you see roots that begin emerging

from the sides of the path very slowly,

probably about 25, 30 feet ahead of where you are,

making their way slowly towards the center of the path.

Two or three to start,

but then you see there's movement coming from the foliage

and the brush alongside as well.

Um, the tree roots are being weird.

I'll add that to the list.

Are we okay to keep going?

Should we...

Look, I don't know if we're going to be able to.

Are the roots coming, like, because Alydin's facing backwards,

they're coming behind us, closing in,

or they're in front of us?

Or they're just surrounding us.

Or they're just surrounding us.

Yeah, let's make that make sense.

Yeah, you had originally seen them 25 to 30 feet ahead of you,

as previously described.

I didn't hear the 25 to 30 feet.

I'm sorry, I was trying to get my...

I was like, maybe my dagger can do something.

That's okay.

Blacked out.

But yeah, as Alydin calls back,

you realize now that it's more...

They're coming in from the side.

Yeah, it's more obvious from all around you.

You look to the sides,

and there's more of that creaking sound again,

and vines are beginning to weave themselves

across the path further ahead of you.

The roots still binding themselves,

almost trying to...

almost covering the path ahead of you.

Um...

I've never witnessed this on my travels.

How about you?

Well...

Well, it's a new one for me.

Hello?

A bigger cart?

That's not a problem,

and I'm gonna cast Enlarge on the cart

so that we can roll over these roots.

Now we got four-wheel drive, baby!

Yeah!

Okay, you cast Enlarge.

The cart grows in size.

Oh, my God!

Alistair...

Need some help now?

He's struggling a little bit.

As convenient as it is,

I don't know if I'm strong enough

to cast Enlarge on the cart

with Alydin inside of it.

Perhaps someone could give assistance here.

I hop out, too.

Oh, okay.

Alydin, you hop out,

and you feel one of these roots

rolling up over your foot.

Ah! Oh, no! No!

I give it a little, like...

Not a hard kick, but I...

Yeah, I kick it.

You kick it, and it recoils,

and another one moves past,

and you grasp at the wheels of the wagon.

No!

Okay, if you don't want us to come,

we're going somewhere,

so if you could just let us go.

Am I talking to Vines right now?

I don't know.

We've talked to weirder things.

I agree. If you understand me,

give me a sign.

Are the trees alive? Okay, wait.

Extra alive.

Are they extra alive?

Are they sentient?

Do we actually want to wait for Russ to do a middle?

Like, what was...

No, let's do our version

where he has to do inserts.

So we're already doing a middle,

and we don't even know it?

Exactly.

Oh, shit. Y'all caught us.

You caught us. Russ is away,

and the ding-dongs will play.

Ding-dongs will play!

That's right.

We're attempting this.

People in the arts got out of the car

and switched, like, driver and passenger.

Oh, wow.

I wonder if someone's teaching someone how to drive.

There's a real drama unfolding.

Well, they're obviously not listening

to Dumbgeons and Dragons while they drive.

That wouldn't be happening.

They'd be laughing.

They'd be enjoying each other's company more.

Exactly.

They would realize how much they need

to value each other's company.

That's the real takeaway of it all.

You know who we value?

All of our wonderful supporters.

That's true.

Too true.

They're amazing.

We got them over there on Discord,

in Patreon,

and if you are a patron,

you do get an episode dedicated to you.

Like Jay's patron.

Russ,

insert name here.

Alex Martin.

Thanks!

Alex Martin.

You're amazing.

We love you so much.

Alex Martin.

And I'm sure Russ is making a fun

play on your name,

because we're counting on him to do it,

because we love him and you.

He is the Atlas

supporting the world in this situation.

No pressure, Russ. We love you.

No pressure. Look at us

jumping into it, getting the middle out of the way.

We can't do things without you,

or we can't do without you.

Exactly.

Also Amy, I thought for sure when you said

they're on Discord, on Patreon,

and then I thought you were going to be like,

and we have special Discord channels for patrons.

Just landing it all.

Just landing it all.

You know, we just

love them and cherish

them and we love that they love

us and

there's just so much

loving and

cherishing.

But not outside your house, because those Yaris folks.

Still yelling? Nope, they're gone now.

They just needed to switch who was

driving. They got it figured out.

They got it figured out.

I hope. For their sake.

If you want to be as awesome as

Alex Martin, come join us

on Patreon. Patreon.com

slash dumb dragon cast, where

we have so many cool things.

A lot of cool things, extra episodes of stuff.

I'm sure there's some random one shots.

For sure.

There's a whole other game that Tom runs.

That's true.

That's very true.

Six seasons of that.

Crazy business.

All kinds of good stuff.

So join us like

Alex Martin.

But now let's get you back to the episode.

Heck yeah. Thank you.

Love you, bye.

We nailed that you guys.

Man, fucking money.

Did it.

Did it.

You don't hear

any response.

The vines still, vines and roots

still continue to like weave

across this path. The vines

themselves up ahead of you have created

almost,

there's still

light that you can see through

to the other side, but they're creating

a wall in front of you.

Um, I wanna

I wanna take, I wanna use

my new present.

Okay.

And I wanna

like, cut at the wall that

it's trying to do.

Okay. Okay.

Make an attack roll.

Uh,

14. Not really

trying to

get it, like, and slash it

down. What are you trying to do with it?

When I hit it, I will

learn its

magical

school influencing it.

So you're stepping over these roots that

have carpeted the path in front of you.

Oh yeah, I'm just

hopscotching my way through this.

You get up to it and you stab

into it, and like there's this

Like, gently, like, gently.

Okay, you pour a poem into it. Yeah.

You gently caress it

with your new

tool. And

uh, there's this

ripple effect

that happens. And like the vines

themselves recoil.

You get

that it's not

a specific school

of magic. Which

triggers your

memory. Something that you

perhaps didn't remember about

your time in the fey.

Um, was actually getting to

the banjo man's house.

Like there was a point of

which you were in the

material plane.

You were taken, and then

you were there. You have

this flashback of you walking

through a

very forested area. And we see

the path that was

more described when Kavlaran

and Bizard

walked down, which was more of a cobblestone

path. You see

ruins all along

the perimeter.

Along the edge of it.

And you remember walking

with this figure beside you. You can't quite

place them. But you remember walking

along with this figure. And there was a very similar

like wall that was

up in front of you. And this figure

like waved this

wall away. And it's like it opened

up. And opened up onto

into this wide

open field where the house

stood in the center.

Oh, then I am.

You see me like

backing my shit up.

Like it's

with this memory, I'm

probably very

panicked

because that was

a horrifically scarring

experience. And so

I like backed my

closer

to Bizard.

I don't think

we should go through there. We shouldn't go through there.

Pause for a second.

And as

horrific as the memory

is, you get this faint

feeling

more than anything.

That the vines ahead of you

are not trying

to trap you

or

they're not hostile towards

you. But you feel like

there is some sort of protective

nature about them.

They're trying to prevent you

from going further.

Do I get the feeling like

they're protecting us or they're protecting

what's

past it?

I would think more the former

is the feeling that you get.

I don't think we're

supposed to go this way.

I think they're keeping us

out for a reason.

Okay.

You all right? You look a little

shaken.

Yeah, I just, when I

went up

to them, I didn't

remember being taken by the banjo man

and that was

nice. But I

just remembered walking

up to a wall of vines

and

them just being waved away

and then the house was there.

So.

Oh.

You don't think the

house is on the other side of where we are

right now though. Do you think that?

Oh, it better not be. I don't know. Didn't you burn

that thing to the ground?

Yeah. Yeah, we did.

But

I mean, is this just, could

the people leaving Lingersville

like put up a ward

or something so that people wouldn't go back

because of whatever happened, which

is what we're trying to find out about?

Is this a turn around and go the other way

situation or

we know we shouldn't go here, but we're going to go

any way situation. What do we think?

Definitely seems like a place we know we

shouldn't go to, but kind of have to

and. Yeah. Yeah.

So.

Well.

If it's not

threatening us and it's trying

to keep us out of there, then

maybe try

letting it know.

Know and command it in the

same way that you saw. Emulate

is what I'm trying to get around to. Yeah.

Because you said they like

shazam.

They like waved it away.

Yeah. Do you want,

do you feel comfortable doing that?

This is going to be like

the cows.

OK, I'll try

and do whatever you like. Amy

and Alydin have a lot of trauma

related. Yeah. And

that's understandable. Just wave

at those wines, those vines.

Yeah.

Wave at the wines.

Wave at the wines, everybody.

Would you would you like somebody to come stand

with you? Would that make you feel more

empowered?

Yeah. Yeah. I

gladly do. I would gladly stand

with you. You have.

He holds out his quill.

You have my quill.

And my sword.

And my hammer.

You know I'm here.

All right.

We got you.

I mean,

you're a champion. You're a fighter.

I'm trying to focus.

We're all in your corner.

And

Alydin just whispers.

We're OK.

Thanks, though. And waves waves

her hand like swoosh.

Thanks, but no.

Yeah. So

just so I get the picture, you're not

holding anything. You're just

gesturing like you saw.

Like I saw in my vision.

My memory.

Everybody else and through squinted eyes, Alydin,

you see like there's

there's a hesitation

that you can sense from

these vines.

And then after a brief moment, they don't

part the same way that

you saw, but they

pull back and create

this doorway for you.

The carpet

of roots that have grabbed hold

of the wagon

slowly release

and make a path that

goes through the wall that

was created in front of you.

OK, thank you.

Good job, Alydin.

Yeah.

That was great.

And no spooky

dream house. So that's a win.

Yeah. What do we see? Just more forest?

More forest.

You actually see that the forest

kind of comes to

a bit of a clearing up ahead.

So you see some light. You don't see

it's not the same house.

It's more of a hill that

wraps up, not wraps

up, a hill that moves

up and then you see some

light parting through some of the trees. But yeah, definitely

not the same clearing

and house situation that you saw before.

That was pretty

exciting. I'm glad we were all there for you, Alydin.

I'm just going to

Alistair passes

out onto the path in

front of him. OK, I can lift him, but I can't

lift him up into this wagon now. It's way too high.

I got you. Oh, sorry.

We don't need to add brake concentration.

No, we throw him over like a rag

doll.

You threw him up as I made it smaller

and just extra falling.

He goes over and

whoops, poor dude.

Oh, bad timing.

You get Alistair back up

into the regularly sized wagon

and carry on and you move up

this hill and you

get to the top of it.

And as you

crest over it, you see

just like this

plume of smoke coming

up from some of the trees up

ahead. Like from a chimney

or like from a forest fire?

Yeah, how concentrated

is this plume? Does it smell like tires?

More like Vancouver Island

garbage fire. Oh, OK, so

like tires. Nailed it.

Yeah, so a burn pile. Got it.

A burn pile up through trees is

what you see. Yeah.

But you see that.

It's tough to tell

exact distance, but

if you had

a straight shot to it, you feel like you could get

there in like 20 to 30 minutes.

And it's coming in the direction that the path

keeps going or a different direction?

Yeah, more or

less. Like you don't know

which way the path kind of winds through this,

but it's directly more or

less in front of you with the way you're facing

right now and in the direction

you continue to walk.

You carry along the path and

everybody make a

person, everybody's head zones. What's

everybody's passive perception?

Ten.

Twelve.

Fourteen.

Oh my God. What? Cav, get out of

here.

He's too busy not working. When he wants to.

He's just looking around. That's right.

If it's something Cav's interested

in, he's all in.

It has to be an organic experience too.

It can't be told by a boss. That's right.

That's right. Cav,

you're, everybody's

focused on the path, checking

things around them. You hear

from off in the trees

and you even catch sight

of what is very clear

to you of a large

animal.

It's tough to tell exactly what it is,

but based on the

cadence of the steps,

you're uncertain if they are in fact

delayed, but it's a very

lumbering cadence that you hear.

Make a nature

roll for me before

you reveal anything.

I can do that.

Ooh, a minus two

to nature. That's an eleven.

He's a city boy.

He is a city boy. Cav's a

city boy. He's traveled. He's

camped. Lord Harrison has taken him out

camping a couple times.

Their idea of camping was not

camping though. No, of course not,

but you've been in the wilderness at least

for a moment. You've seen trees and you've read

at least five books. Exactly. One of them had to be about

nature. I mean, twenty percent chance.

Jack London's Call of the Wild, I think,

is what he was one of them.

But you see this animal

before anybody else does, and

you get the distinct sense

that this could be a bear,

making its way closer

to the path that you're walking on.

Do I get the impression that it's

like coming straight for us?

Or is it like if we

make ourselves quiet

and don't get in its way,

it will just like mosey on around us?

Make an insight roll.

Is this Tom or Cav?

Because that's a bad idea.

We need to be quiet

and sneak up on it. We've got to be loud

or scared away.

It's okay.

That's why we have Bonwyn.

Tom also has not been in the woods.

Free rug.

What do you mean? Come on.

That is a fifteen

on the insight roll. As nature

worthy as you are, you get the

sense that it is, whether it

knows you're there or not, it is

walking towards the path, kind of

intersecting with where your friends are walking.

Tom knows a thing or two about bears.

I didn't mean to call him out. A couple.

Fine.

Yeah, I'll give everyone

well, okay, first off,

I am going to look for like any

kind of like rock

or any surface like that that I can

hit with my hammer and create some

noise with.

And then after I do that,

I'll explain to everyone

what I'm doing.

So everybody else hears

behind you, around you,

this loud sound

of hammer hitting this

this large

stone that is on the side

of the that you find on the side of the path

draws everybody's attention

back to you.

And Cav, as that happens,

you see that this

the figure of this animal

stops moving.

And you can't see

it directly because of all the shadow

that's being cast. But like you get the

sense that it's turning straight towards

you. Cav, you okay?

I know

it is a strong hammer.

You just want to check it out?

You gave me a heart attack.

I just thought everyone should know

that there is a giant bear

coming our way. And I was hoping

to maybe

scare it off. Okay.

Okay. Okay.

Oh, it's coming right for us.

You hear this low rumbling

growl as this

hulking

figure like pushes through

the trees. You see some smaller trees

begin to like snap as it

pushes around it.

What do you do? You realize it's going to get

here quicker than we

than we hear it, right?

That's right.

Was that hammer blow

in right time? Like,

are we still in normal time?

It would have been twice as loud maybe like

our footsteps. It was

quite loud.

And there was like this echoing delay

to it. Okay.

We got to be loud

right and big and scare it.

We're a bigger bear.

Right?

I think so. That's what I heard.

Stand up on the cart. Yeah, stand up on the cart.

Everybody yell real loud.

We're a

big bear.

If this thing doesn't stop, I'm casting

Web like right before it gets to us

to try to trap it down.

It doesn't stop. And then we'll eat well tonight.

And right before

you cast Web,

some light

goes through the trees

and Bizarre, you get

like a pretty

clear picture of this

bear. And it is a bear. And it looks

like twice the size

of the biggest grizzly bear you could picture.

Oh shit.

And you get

a weird feeling because

all along like the joints

and the back of this bear,

you feel like you see

like mushrooms

growing out of it.

Okay.

And is it being aggressive or is it just

like plodding up to us?

So far it's just, it's plodding.

It has picked up pace a little bit

since the loud camera shot. But it hasn't done a like

Yeah, it doesn't look like it's doing

like attack stance. Okay.

Yeah. It's more just like

what are you doing? Yeah.

Why are you guys killing? Guys, I don't want to

kill a bear. Like we're in the woods. I just wanted

to go away. I don't

think that's really, I mean, it was

a bear maybe.

Do you see the mushrooms? The

the fungus

through the light. You now see it

stand up on its back legs

and you see these

wounds that are just

overflowing with these mushrooms

and it lets out this

you can see its face now that like

it steps out into the light

and it lets out this

blood curdling roar

towards you as the trees themselves

shake

and you hear them like parting.

That creaking noise

comes back as they pull themselves

away from this bear now.

And it's standing

probably eight, ten feet

tall.

And it lands down on its four

paws and begins

charging towards you.

Shit!

And Russ More as your dungeon master.

Dialogue, editing, and sound design

of today's episode is by Russ More.

Our community manager is Jessica

Babyok. Music is from Epidemic

Sound and sound effects are from

Epidemic Sound, Boom Library, and

Sound Ideas. Our amazing cover

art is by Matt Garbutt. A huge

thank you to our supporting producers

Gabriel Lynch, Jessica Babyok,

Angaron Kierzen, Perry

Matey, Count Waterflame, Jacob

Madden, Old School Gamer D,

Craig Zeiss, and L.A. Branton.

Dumbgeons & Dragons is a Patreon

supported show and because of our Patreon

supporters we get to keep telling

bigger, weirder, more

heartfelt stories in this world

we love. And honestly,

that's something we will never take for granted.

Join us today at Patreon.com

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us tell the stories that you

want to hear. We hope to see you

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and we'll talk to you soon. Dumbgeons & Dragons

is a Dumb Dragons production.